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Magic box game C#


Magic box game C#

By : MeMeMe333
Date : November 20 2020, 09:01 AM
wish help you to fix your issue It is quite easy:
the +25 is a static offset to position the matrix in the middle of the screen. If you would try to produce larger matrices (e.g. 10 x 10) you would see on your screen that the matrix is not centered.
code :


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Python3.x Using easyGUI with magic number game

Python3.x Using easyGUI with magic number game


By : user3465289
Date : March 29 2020, 07:55 AM
will be helpful for those in need
code :
from Tkinter import *
from random import *

################################################################################
# Application ##################################################################
################################################################################

class Application(Tk):
    def __init__(self):
        Tk.__init__(self); self.resizable(0, 0)
        self.geometry('{}x{}'.format(640, 480))

        self.button = Button(text = 'Check', command = self.checknum)
        self.button.place_configure(x = 170, y = 260, width = 300)

        self.value = IntVar(); self.number = Entry(textvariable = self.value)
        self.number.place_configure(x = 170, y = 220, width = 300)

        self.store = randint(1, 100)
        self.state, self.tries = 1, 0

        self.label_1 = Label(text = 'Tries: {}'.format(self.tries))
        self.label_1.place_configure(x = 10, y = 10) # place label

        self.label_2 = Label(text = 'Messages: ')
        self.label_2.place_configure(x = 10, y = 40)

        self.mainloop()


    def checknum(self):
        if self.state:
            if self.value.get() > self.store:
                self.tries += 1
                self.label_1.configure(text = 'Tries: {}'.format(self.tries))
                self.label_2.configure(text = 'Messages: {}'.format('Lower'))

            if self.value.get() < self.store:
                self.tries += 1
                self.label_1.configure(text = 'Tries: {}'.format(self.tries))
                self.label_2.configure(text = 'Messages: {}'.format('Higher'))

            if self.value.get() == self.store:
                self.tries += 1; self.state = 0
                self.label_1.configure(text = 'Tries: {}'.format(self.tries))
                self.label_2.configure(text = 'Messages: {}'.format('You won'))

################################################################################
# Run ##########################################################################
################################################################################

app = Application()

################################################################################
################################################################################
################################################################################
Import Error: No module called magic yet python-magic is installed

Import Error: No module called magic yet python-magic is installed


By : Dominick
Date : March 29 2020, 07:55 AM
Hope that helps You have installed magic for Python 2.7, but Diffoscope uses Python 3 and explicitly recommends the package python3-magic in the repositories, which can be installed with sudo apt-get install python3-magic. Modules installed for Python 2.7 are not necessarily shared with Python 3, so you may need to install both versions if you need it for 2.7 as well.
On Ubuntu, you can run Python 3 with python3 and access Python 3's pip installation with pip3 to ensure that you are using the correct version.
Python: Making a Magic 8 Ball game, why do i keep getting syntax errors? Here's the code, test it if you want

Python: Making a Magic 8 Ball game, why do i keep getting syntax errors? Here's the code, test it if you want


By : Lisa Lowden
Date : March 29 2020, 07:55 AM
will help you You are using == which is a comparison operator to assign variables. It should be = instead. Also, you forgot to declare answer: answer = "".
code :
import random

answer1=("Absolutely!")
answer2=("No way Pedro!")
answer3=("Go for it tiger.")

print ("Welcome to the Magic 8 Ball game - use it to answer your questions...")

question = input("Ask me for any advice and I'll help you out. Type in your question and then press enter for an answer.")

print ("shaking....\n"*4)

choice=random.randint(1,3)
answer = ""
if choice == 1:
    answer=answer1
elif choice == 2:
    answer=answer2
else:
    answer=answer3

print (answer)
Recognize a figure - Similar to the Magic Touch game

Recognize a figure - Similar to the Magic Touch game


By : Mircea Dunka
Date : March 29 2020, 07:55 AM
With these it helps This sounds like you would want to use a Neural Network. If you don't know what that is: It is basically an Artificial Brain which can do simple tasks like classifying (recognizing) shapes. It's really easy to do with tensorflow, since it's easily integratable into Android: https://www.tensorflow.org/mobile/android_build
Then, you would train your classifier to differenciate between Circle, Rectangle, Triangle and more. For this, you should draw some rectangles and triangles in your app, save them as images and label them yourself with what is in them. Then you can use those images with TensorFlow to train your AI to recognize images the user draws.
Test case for the magic-8-ball game

Test case for the magic-8-ball game


By : wangroy
Date : March 29 2020, 07:55 AM
hop of those help? Unit tests are written to confirm that the expected output is obtained from a range of inputs for any function or method that carries out some computations and returns a value.
If you had a function to calculate the sum of two number:
code :
def calc(first,second):
    return first + second
self.assertEqual(calc(5,5), 10)
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