Python 3.5 [with tkinter buttons]

Python 3.5 [with tkinter buttons]

By : David Raymond
Date : November 22 2020, 09:00 AM
it helps some times It's on the window, you just can't see it because you've placed it outside the visible area of the window.
You've added a padding of 720x400 for the first button, so the second button is going to be below that, roughly at y coordinate 721. You've specified a window size that is only 511 pixels tall.
code :

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tkinter , python , buttons

tkinter , python , buttons

By : Mahesh M
Date : March 29 2020, 07:55 AM
Hope that helps When I want to add a button like , What you've written:
code :
b = Button(app_name, text="..." , command = any_function(7))
def any_function_7():
    return any_function(7)
b = Button(app_name, text="..." , command = any_function_7)
b = Button(app_name, text="..." , command = lambda: any_function(7))
from functools import partial
b = Button(app_name, text="..." , command = partial(any_function, 7))
def make_any_function_partial(i):
    def wrapped():
        return any_function(i)
    return wrapped
b = Button(app_name, text="..." , command = make_any_function_partial(7))
Python 3, tkinter, buttons

Python 3, tkinter, buttons

By : harisha hari
Date : March 29 2020, 07:55 AM
I wish this helpful for you I believe you can use buttons for this although it is uncommon. Make pure black/white frames for the empty squares. Manage the alias of the buttons of the figures individually (maybe you should manage white/black background in the figure subclasses). Use a 8x8 grid in a frame and make them show/hide using grid() and grid_remove() / grid_forget().
You can find a nice reference here and here.
Python's tkinter Buttons - How to get return values of functions from other buttons?

Python's tkinter Buttons - How to get return values of functions from other buttons?

By : SOURABH joshi
Date : March 29 2020, 07:55 AM
I hope this helps you . You can't return anything to a Button, so there's no use in those lines at the end of the functions. And yes, the easiest thing to do would be to make inputFile and outputFile global variables. Then, you also wouldn't need to pass them as an argument to splitSentences(), that function would just access them directly.
However, the better way to do it would be to make your GUI a class, and those variables as instance variables. You should also provide some way to disable the executeButton until you have values for the inputFile and outputFile variables, otherwise that function will throw an error.
Python Tkinter buttons

Python Tkinter buttons

By : Sudipta
Date : March 29 2020, 07:55 AM
To fix the issue you can do Use pack(side=LEFT) or pack(side=RIGHT) to place things side by side using pack.
In general however, if you are doing anything beyond this project it is definitely a good idea to learn to use grid(). It's a little more complicated but provides much more flexibility for placement without much work. A good reference on how to use each and the differences between them can be found at this site.
code :
spacing1 = Label(root, text=" "*50).pack(side=LEFT)
button1 = Button(...)
spacing2 = Label(root, text=" "*50).pack(side=RIGHT)
button2 = Button(...)
Python Tkinter buttons are very far apart

Python Tkinter buttons are very far apart

By : Robin Hopper
Date : March 29 2020, 07:55 AM
this will help There's not enough code in your question to say for certain what is going on. My guess is is that row 3 is being given a bigger weight than the other rows.
However, instead of chasing the bug, I recommend two modifications to how you are going about creating your GUI.
code :
# create the two sides:
area = Canvas(self)
controls = Frame(self)

area.pack(side="left", fill="both", expand=True)
controls.pack(side="right", fill="both", expand=False)

# create the buttons and labels
colourL = Label(controls, text="Background colour:")
colorbg = Entry(controls)

turtcL  = Label(controls, text="Turtle colour:")
turtcol = Entry(controls)
setCol  = Button(controls, text="Set colours",command=lambda:      

fractalL = Label(controls, text="Order of Fractal:")
fractorder = Entry(controls)

drawButton = Button(controls, text="Draw", command=lambda: draw(100, turtles, 80))

# now, arrange them on the screen
colourL.grid(row=1, column=1)
colourbg.grid(row=1, column=2, sticky="ew"
turtcL.grid(row=2, column=1)
turtcol.grid(row=2, column=2, sticky="ew")
setCol.grid(row=2, column=3)
drawButton.grid(row=3, column=1)
fractalL.grid(row=5, column=2)
fractorder.grid(row=6, column=2, sticky="ew")
controls.grid_rowconfigure(7, weight=1)
controls.grid_columnconfigure(2, weight=1)
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