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Hangman Game: How To Make The Program Know I Wrote The Correct Word?


Hangman Game: How To Make The Program Know I Wrote The Correct Word?

By : Barry
Date : November 22 2020, 02:42 PM
like below fixes the issue If Korrekt_Gissat = antal Then
This is comparing a Boolean (Korret_Gissat) with an Integer (antal). This is usually a bad idea. Instead, check for a win in the code that checks for a correct guess. (No one could ever win on a turn with an incorrect guess, right?)
code :
If Korrekt_Gissat = True Then
    Dim btn As Button = DirectCast(sender, Button)
    btn.Enabled = False
    If InStr(Mallen, "?") = 0 Then
        MsgBox("Congratulations, you won!")
        'any code you want to call to end or reset the game
    End If
End If
Public Function CheckForWin() As Boolean
    For i As Integer = 0 To Mallen.Length -1
        If Mid(Mallen, i, 1) = "?" Then
            Return False
        End If
    Next
    'This point can only be reached if no instance of "?" was found
    Return True
End Function
If Korrekt_Gissat = True Then
    Dim btn As Button = DirectCast(sender, Button)
    btn.Enabled = False
    If CheckForWin() Then
        MsgBox("Congratulations, you won!")
        'any code you want to call to end or reset the game
    End If
End If


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duplicate word in hangman game

duplicate word in hangman game


By : Balamurugan Sengutha
Date : March 29 2020, 07:55 AM
Any of those help , You can check the length of answer via something like
code :
if len(answer) != 1:
    print "Please enter just one letter"
letter = answer[0]
Duplicate word in hangman game Python

Duplicate word in hangman game Python


By : user2969179
Date : March 29 2020, 07:55 AM
wish helps you The error is with the "break" on Line 25: once you have filled in one space with the letter "p", the loop breaks and will not fill in the second space with "p".
You need to have a flag variable to remember whether any space has been successfully filled in, like this:
code :
success = False
for c in range(len(Dict)):
  if x == Dict[c]:
    Dash[c] = x
    success = True
if not success:
  Lives -= 1
Make previous selected word go away on html and replace with new word in Hangman game for javascript

Make previous selected word go away on html and replace with new word in Hangman game for javascript


By : Differ
Date : March 29 2020, 07:55 AM
around this issue You are setting the document.onkeyup callback inside the callback, effectively disabling it for letter guesses.
Also, the empty array is never emptied so the next word is appended to the empty letters array from the previous word. Here's a simpler approach, by using a gameState flag, you can decide whether the user is entering letters to guess, or they are deciding to play again. Also, a single div for status can be used ;)
code :
var hangmanObject = {
  gameState: 'playing',
  randomWords: [
    'rock',
    'paper',
    'modular synthesizer',
    'led zeppelin'
  ],
  chosenWord: "",
  numWins: 0,
  numLives: 10,

  empty: [],
  incorrect: [],
  splitArray: []
}

function startFunction() {
  document.getElementById("numLives").innerHTML = hangmanObject.numLives;

  chooseNewWord();
}

function chooseNewWord() {
  hangmanObject.chosenWord = hangmanObject.randomWords[Math.floor(Math.random() * hangmanObject.randomWords.length)]
  hangmanObject.splitArray = hangmanObject.chosenWord.split("");

  // Reset guesses and misses
  hangmanObject.empty = [];
  hangmanObject.incorrect = [];

  for (x = 0; x < hangmanObject.chosenWord.length; x++) {
    if (hangmanObject.chosenWord.charAt(x) === " ")
      hangmanObject.empty.push(" ");
    else
      hangmanObject.empty.push("_");
  }

  document.getElementById("blanks").innerHTML = hangmanObject.empty.join(" ");
}


document.onkeyup = function(event) {
  var userGuess = String.fromCharCode(event.keyCode).toLowerCase();

  // Game status is "playing"
  if (hangmanObject.gameState === 'playing') {
    for (x = 0; x < hangmanObject.chosenWord.length; x++) {
      if (hangmanObject.chosenWord.charAt(x) === userGuess) {
        hangmanObject.empty[x] = userGuess;

        document.getElementById("blanks").innerHTML = hangmanObject.empty.join(" ");
      }
    }

    // checking to see if wrong letter chosen
    if (hangmanObject.splitArray.indexOf(userGuess) === -1) {
      hangmanObject.numLives--;

      document.getElementById("numLives").innerHTML = hangmanObject.numLives;

      hangmanObject.incorrect.push(userGuess);

      document.getElementById("LettersGuessed").innerHTML = hangmanObject.incorrect.join(",");
    }

    // Some debug
    console.log(hangmanObject.empty);

    // WIN situation
    if (hangmanObject.empty.indexOf("_") === -1) {
      hangmanObject.numWins++;

      // Set status message and game state
      document.getElementById("status").innerHTML = "You won " + hangmanObject.numWins + " times";
      hangmanObject.gameState = 'finished';
    }

    // LOSE situation
    if (hangmanObject.numLives <= 0) {
      // Set status message and game state
      document.getElementById("status").innerHTML = "You Lose";
      hangmanObject.gameState = 'finished';
    }

    // Set message if game finished
    if (hangmanObject.gameState === 'finished') {
      document.getElementById("Play").innerHTML = "Play Again? Y/N";
    }

    // Game status is "finished"
  } else {
    // If user selects play again
    if (userGuess === 'y') {
      // Set status back to "playing"
      hangmanObject.gameState = 'playing';

      // Reset lives and messages
      hangmanObject.numLives = 10;

      document.getElementById("status").innerHTML = "";
      document.getElementById("LettersGuessed").innerHTML = "";
      document.getElementById("Play").innerHTML = "";

      // Choose new word
      chooseNewWord();
    } else {
      // Set message
      document.getElementById("status").innerHTML = "Goodbye!";

      // Disable key handler
      document.onkeyup = null;
    }
  }
}

startFunction();
<div id="numLives"></div>

<div id="blanks"></div>

<div id="LettersGuessed"></div>

<div id="status"></div>

<div id="Play"></div>
(index out of bounds) I wrote a hangman game program with java

(index out of bounds) I wrote a hangman game program with java


By : Gabrielle Hammoud
Date : March 29 2020, 07:55 AM
around this issue I am sure that there are many other problems with my program but I am currently stuck on this issue and focusing on solving this first. My aim is to loop the game according to the number of inputted words while changing the game number. My problem is that the "display banner" part kept looping until it is met with an error of "out of boundary".It displayed following when I inputted "java Hangman 123 test":
code :
    if(j==args.length){

        // ...

        while(j<=args.length && isCorrect ){
            System.out.println(++j + "" + questions[j] + "\t" + "Correct" + "\t" + count + "/" + questions[j].length() + " Correct guesses" + "\t" + noInvalidTry + "/" + questions[j].length() + " Incorrect guesses" );
            temp++;
        }
        while(j<=args.length && !isCorrect) {
            System.out.println(++j + ". " + questions[j] + "\t" + "Incorrect" + "\t" + count + "/" + questions[j].length() + " Correct guesses" + "\t" + noInvalidTry + "/" + questions[j].length() + " Incorrect guesses" );
        }
HangMan Game - The game ends directly after entering the desired word

HangMan Game - The game ends directly after entering the desired word


By : Michal Chrmo
Date : March 29 2020, 07:55 AM
I wish did fix the issue. This is my code I have written, but when I run it, it does not give me the occasion to play the game. It should work like a Hangman game. , Let's look at your main condition-loop :
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