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Qt Windows x64 build succeeds in IDE but not on the command line


Qt Windows x64 build succeeds in IDE but not on the command line

By : Prahwein
Date : November 22 2020, 02:59 PM
I hope this helps you . I have a Qt project I'm trying to automate. On Windows I build for both 32-bit and 64-bit platforms. I am using Visual Studio 2013. I have the following Qt Kits installed: Desktop Qt 5.5.1 MSVC2013 32bit, and Desktop Qt 5.5.1 MSVC2013 64bit. All four versions (32-bit debug and release, and 64-bit debug and release) can be built and run without any trouble from the IDE. Unfortunately, building from the command line fails with this error: , This code
code :
pushd Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin
vcvars32.bat
popd
pushd "<DRIVE>:\Program Files (x86)\Microsoft Visual Studio <Version>\Common7\Tools"
vsvars32 x64
popd
"<DRIVE>:\Program Files (x86)\Microsoft Visual Studio\2017\<Version>\VC\Auxiliary\Build\vcvars64.bat"
"<DRIVE>:\Program Files (x86)\Microsoft Visual Studio\2017\<Version>\VC\Auxiliary\Build\vcvars32.bat"


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How to build .apk file from Windows command-line?

How to build .apk file from Windows command-line?


By : Aravind Anil
Date : March 29 2020, 07:55 AM
To fix this issue You can do it in command line (.bat) in windows using ant.
with: "ant release" You build the apk unsigned.
Xcode 4 build succeeds, command line build fails?

Xcode 4 build succeeds, command line build fails?


By : user3286237
Date : March 29 2020, 07:55 AM
it should still fix some issue Ok, so nearly 6 (billable) hours later, I've gotten the build to work correctly in Xcode and on the command line (and on the build server, the whole point of this exercise).
Along the way I would fix one problem just to cause another - I would apparently fix the linker/Ld problem, only to cause problems in compilation ("SomeClass undeclared (first use in this function)" or "SomeHeader.h: No such file or directory" errors were common).
code :
xcodebuild -workspace ClientName.xcworkspace -scheme AppName -configuration "ProdAdHoc" -sdk iphoneos -arch "armv6 armv7"
How to build x86 and/or x64 on Windows from command line with CMAKE?

How to build x86 and/or x64 on Windows from command line with CMAKE?


By : JJ Shee
Date : March 29 2020, 07:55 AM
around this issue This cannot be done with CMake. You have to generate two separate build folders. One for the x86 NMake build and one for the x64 NMake build. You cannot generate a single Visual Studio project covering both architectures with CMake either.
To build Visual Studio projects from the command line for both 32-bit and 64-bit without starting a Visual Studio command prompt, use the regular Visual Studio generators.
code :
cmake -G "Visual Studio 16 2019" -A Win32 -S \path_to_source\ -B "build32"
cmake -G "Visual Studio 16 2019" -A x64 -S \path_to_source\ -B "build64"
cmake --build build32 --config Release
cmake --build build64 --config Release
mkdir build32 & pushd build32
cmake -G "Visual Studio 15 2017" \path_to_source\
popd
mkdir build64 & pushd build64
cmake -G "Visual Studio 15 2017 Win64" \path_to_source\
popd
cmake --build build32 --config Release
cmake --build build64 --config Release
Jenkins - Git fetch fails on Windows as service, succeeds from command line

Jenkins - Git fetch fails on Windows as service, succeeds from command line


By : Howard
Date : March 29 2020, 07:55 AM
may help you . The service uses by default the System Account.
Launch services.msc, and enter your username/password in the Login tab, in order for that service to run with your account, and to benefit from your Git global settings and credentials.
Git fetch command succeeds at command line but fails in bash script

Git fetch command succeeds at command line but fails in bash script


By : jose mendez
Date : March 29 2020, 07:55 AM
Any of those help Probably a problem with your environment variables. Why not try diffing them?
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