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Resize a CSS div box dynamically


Resize a CSS div box dynamically

By : Suvadip Shome
Date : November 22 2020, 02:59 PM
hop of those help? this should do it: http://jsfiddle.net/91shfpxm/
code :
$(function(){
    var newbox = createBox(200, 300, 100, 50);
    $('body').append(newbox);
});

function createBox(w, h, t, l)
{
    return $('<div class="box"></div>').css('width', w + 'px').css('height', h + 'px').css('left', l).css('top', t);
}


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Dynamically Resize DIV's using CSS

Dynamically Resize DIV's using CSS


By : UnixSA
Date : March 29 2020, 07:55 AM
Any of those help This can be fixed pretty easily with your existing code. The basic method is outlined here: CSS Equal Height Columns.
Basically, you fake it by adding your sidebar color to a wrapper div (in your case, you can use your existing #internal). Because this div actually CONTAINS the main content, it will expand as necessary. To make it look like it's a sidebar, you then give the main content a background color that matches your body. The actual sidebar div has no background, it just holds the text. You might need to see this in action for it to really make sense, but here are the relevant bits of CSS:
code :
#internal {
    background-color: #27408B; /* the color you want for the sidebar */
}

#content {
    background-color: #f1f1f1; /* matches the body background */
}
how to properly use % to resize div dynamically?

how to properly use % to resize div dynamically?


By : Chetana Kambad
Date : March 29 2020, 07:55 AM
around this issue it is better just resize dynamically, use js to get the window size then have that element adjust accordingly.
How can I dynamically resize a div?

How can I dynamically resize a div?


By : M.E
Date : March 29 2020, 07:55 AM
it should still fix some issue What you need to do is resize both the containing div and the paper. In this example I will show your circle is cropped bottom right.
When you click the canvas, it will resize to show your circle is drawn correctly.
code :
var paper = Raphael("canvas"),
r = paper.rect(100, 100, 100, 100),
c = paper.circle(500, 500, 80);

// size i want to resize to
var w = 1000;
var h = 1000;

var canvas = $('#canvas');
canvas.on('click', function(){
    // resize container
    $(this).css({width: w, height: h});

    // resize paper
    paper.setSize(w, h);
});
Dynamically resize text in Div tag based on page resize and available space

Dynamically resize text in Div tag based on page resize and available space


By : Reshmee Auckloo
Date : March 29 2020, 07:55 AM
With these it helps Here is an example what I will try to describe below: http://jsfiddle.net/9E3yJ/17/ , I see two options unless JavaScript could be used.
First
code :
@media screen and (max-width: 830px) {
    ...
}
Dynamically resize the pixi stage and it's contents on window resize and window load

Dynamically resize the pixi stage and it's contents on window resize and window load


By : user3725008
Date : March 29 2020, 07:55 AM
Any of those help You will want to setup a size and ratio for the resize event function to reference. Then, you'll need a resize function that checks the window size in order to keep the ratio when resized. I'm also running the resize function manually to start for initial page load.
Also, note that I'm not running renderer.resize. I'm just resizing the drawing area.
code :
var size = [1920, 1080];
var ratio = size[0] / size[1];
var stage = new PIXI.Stage(0x333333, true);
var renderer = PIXI.autoDetectRenderer(size[0], size[1], null);
document.body.appendChild(renderer.view);
var texture = new PIXI.RenderTexture();
r1 = new PIXI.Graphics();
r1.beginFill(0x00ffff);
r1.drawRect(0, 0, 100, 100);
r1.endFill();
texture.render(r1);
var block = new PIXI.Sprite(texture);
block.position.x = 100;
block.position.y = 100;
block.anchor.x = .5;
block.anchor.y = .5;
stage.addChild(block);
requestAnimFrame(animate);
resize();
function animate() {
    requestAnimFrame(animate);
    block.rotation += .01;
    renderer.render(stage);
}
function resize() {
    if (window.innerWidth / window.innerHeight >= ratio) {
        var w = window.innerHeight * ratio;
        var h = window.innerHeight;
    } else {
        var w = window.innerWidth;
        var h = window.innerWidth / ratio;
    }
    renderer.view.style.width = w + 'px';
    renderer.view.style.height = h + 'px';
}
window.onresize = resize;
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