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vector is loosing mat4 information


vector is loosing mat4 information

By : verticalsleep
Date : November 22 2020, 02:59 PM
I wish this help you I have a List of Entities I want to update and than render. For updating: , You're update()ing Entity copies with your current range for:
code :
for(Entity e : entityList)
          ^ huh?
for(Entity& e : entityList)
          ^ important


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RoR How to do more than one Build association in the same block without loosing information?

RoR How to do more than one Build association in the same block without loosing information?


By : user3178258
Date : March 29 2020, 07:55 AM
To fix the issue you can do Pick the way you prefer:
@note = Note.new(:user => user, :product => product) @note = product.notes.build(:user => user) @note = user.notes.build(:product => product)
code :
@note = product.notes.build
@note.user = user
Can't push_back a glm::mat4 element into a vector declared in a header file

Can't push_back a glm::mat4 element into a vector declared in a header file


By : English Movies India
Date : March 29 2020, 07:55 AM
it helps some times I have a vector delared in a header file a.h: ,
the object has type qualifiers that prevent a match
Add Information to Database without loosing old

Add Information to Database without loosing old


By : Anand Shukla
Date : March 29 2020, 07:55 AM
Any of those help im stuckin in a dump problem right now. , Use this
code :
$model::$db->insert('UPDATE mwp_overview SET external_data_ignored = CONCAT(external_data_ignored, "' . $link . '") WHERE id = "'. $siteId . '"');
Performance of uploading mat4 attributes (VBO) versus mat4 uniforms (UBO)

Performance of uploading mat4 attributes (VBO) versus mat4 uniforms (UBO)


By : Bharath Kumar A
Date : March 29 2020, 07:55 AM
With these it helps Based on comments/answers from robinjam, GuyRT and Brett Hale I did some testing. The test rendered 40000 instances of the same mesh (a triangle) updating each instance's model matrix every frame. My GPU is a GeForce GTX 460 SE.
Here are my results:
glm::mat4 * glm::mat4 yielding incorrect results?

glm::mat4 * glm::mat4 yielding incorrect results?


By : Koichi Aoki
Date : March 29 2020, 07:55 AM
Any of those help For context, I've been learning OpenGL, and got to perspective projections. Spent a solid hour trying to figure out why my triangular pyramid wasn't showing up right, until I noticed one of my matrix multiplications (performed using operator* for glm::mat4) was giving me incorrect results. Tried multiplying two matrices with the same values, outside of that context, and sure enough, the result was still incorrect. ,
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