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Javascript game help - counting with dice


Javascript game help - counting with dice

By : user43599
Date : December 01 2020, 05:00 PM
I wish this help you UPDATE
I almost completed this dice game, it does everything the OP requested. I left only one minor thing undone:
code :
<!doctype html>
<html>

<head>
  <meta charset="utf-8">
  <meta name="viewport" content="width=device-width, initial-scale=1">
  <title>Dice</title>
  <style>
    html,
    body {
      box-sizing: border-box;
      font: 400 16px/1.5'Palatino Linotype';
      height: 100vh;
      width: 100vw;
      overflow: hidden;
    }
    *,
    *:before,
    *:after {
      box-sizing: inherit;
      margin: 0;
      padding: 0;
      border: 0;
    }
    body {
      background-color: #222;
      color: #EFE;
      font-variant: small-caps;
      overflow: hidden;
      -webkit-tap-highlight-color: rgba(0, 0, 0, 0);
      -webkit-font-smoothing: antialiased;
      -moz-osx-font-smoothing: grayscale;
    }
    .shell {
      position: relative;
      padding: 1.5em .75em;
      margin: 0 auto;
      height: 100%;
      width: 100%;
    }
    .content {
      postion: absolute;
      font-variant: small-caps;
    }
    header {
      width: 100%;
      height: 40px;
      position: relative;
      margin-bottom: 1.5em;
    }
    h1 {
      color: hsla(45, 100%, 60%, 1);
      font-weight: 700;
      line-height: 1;
      letter-spacing: .5px;
      font-size: 3rem;
      margin: 0 0 2em 0;
    }
    .die1,
    .die2 {
      width: 48px;
      height: 48px;
      background-color: hsla(0, 100%, 50%, .6);
      border-radius: 7px;
      display: inline-table;
      margin: 2em;
      padding-left: 4px;
    }
    .pip div {
      width: 8px;
      height: 8px;
      background-color: hsla(60, 100%, 80%, 1);
      border-radius: 60px;
      padding: 1px;
      text-align: center;
    }
    .row {
      width: 24px;
      height: 8px;
    }
    .blank div {
      width: 8px;
      height: 8px;
      padding: 1px;
      text-align: center;
    }
    #tossed,
    #reset {
      height: 32px;
      width: 64px;
      color: hsla(180, 100%, 30%, 1);
      border: 1px inset hsla(228, 100%, 50%, 1);
      border-radius: 7px;
      text-align: center;
      font-size: 1.2rem;
      font-variant: small-caps;
      display: inline-table;
      pointer-events: auto;
      cursor: pointer;
    }
    #reset {
      display: none;
    }
    #set {
      display: table;
      width: -moz-fit-content;
      width: -webkit-fit-content;
      width: fit-content;
      border: 1px ridge hsla(48, 100%, 50%, 1);
      border-radius: 7px;
      padding: 5px;
    }
    #field {
      width: -moz-fit-content;
      width: -webkit-fit-content;
      width: fit-content;
      border: 1px ridge hsla(48, 100%, 50%, 1);
      border-radius: 7px;
      padding: 5px;
    }
    .subFieldset {
      pointer-events: none;
    }
    legend {
      color: hsla(45, 100%, 60%, 1);
      font-size: 1.5rem;
      margin: 0 4em 0 0;
      pointer-events: none;
    }
    #set input {
      width: 48px;
      height: 32px;
      background-color: hsla(0, 0%, 80%, 1);
      color: hsla(240, 100%, 40%, 1);
      font-family: 'Source Code Pro';
      font-size: 1rem;
      border: 1px inset hsla(192, 100%, 50%, 1);
      border-radius: 7px;
      margin: 3px;
      padding: 3px;
      cursor: pointer;
      pointer-events: auto;
      display: table-cell;
    }
    label {
      margin: 0 10px 0 0;
      font-variant: normal;
      display: inline-table;
      color: hsla(60, 100%, 80%, 1);
      pointer-events: none;
    }
    output {
      color: hsla(240, 100%, 50%, 1);
      font-family: 'Source Code Pro';
      pointer-events: none;
    }
    #slotDisplay {
      display: table-row;
      float: left;
      clear: both;
      margin: 1em auto;
      background-color: hsla(0, 0%, 20%, 1);
      border: 1px inset hsla(45, 100%, 60%, 1);
      border-radius: 7px;
      color: hsla(48, 100%, 50%, 1);
      width: 100%;
      max-width: 760px;
      min-width: 320px;
      line-height: 1;
      padding: 5px;
      font-size: 1.5rem;
      pointer-events: none;
    }
  </style>
</head>

<body>
  <header>
    <h1>Dice</h1>
  </header>
  <section class="shell">
    <main class="content">
      <section class="box">

        <fieldset id="field">

          <input id="reset" type="reset" value="Reset">
          <label for="scored thrown">Score:
            <output id="scored" name="scored" for="ui" form="ui">00</output>
            / Rolls:
            <output id="thrown" name="thrown" for="ui" form="ui">00</output>
          </label>
          <button id="tossed" enabled="false">Roll</button>
        </fieldset>
        <table class="die1">
          <tr class="row">
            <td class="blank">
              <div></div>
            </td>
            <td class="blank">
              <div></div>
            </td>
            <td class="blank">
              <div></div>
            </td>
          </tr>
          <tr class="row">
            <td class="blank">
              <div></div>
            </td>
            <td class="blank">
              <div></div>
            </td>
            <td class="blank">
              <div></div>
            </td>
          </tr>
          <tr class="row">
            <td class="blank">
              <div></div>
            </td>
            <td class="blank">
              <div></div>
            </td>
            <td class="blank">
              <div></div>
            </td>
          </tr>
        </table>
        <table class="die2">
          <tr class="row">
            <td class="blank">
              <div></div>
            </td>
            <td class="blank">
              <div></div>
            </td>
            <td class="blank">
              <div></div>
            </td>
          </tr>
          <tr class="row">
            <td class="blank">
              <div></div>
            </td>
            <td class="blank">
              <div></div>
            </td>
            <td class="blank">
              <div></div>
            </td>
          </tr>
          <tr class="row">
            <td class="blank">
              <div></div>
            </td>
            <td class="blank">
              <div></div>
            </td>
            <td class="blank">
              <div></div>
            </td>
          </tr>
        </table>
      </section>
      <form id="ui">
        <fieldset id="set">
          <legend>Distribute Chips in any Combination</legend>
          <label>Chips Remaining:
            <output id="wallet" name="wallet" for="ui" form="ui">10</output>
          </label>
          <br/>
          <section class="subFieldset">
            <label>
              <input type="button" id="b-2" class="feed" value="02" form="ui">
            </label>
            <label>
              <input type="button" id="b-3" class="feed" value="03" form="ui">
            </label>
            <label>
              <input type="button" id="b-4" class="feed" value="04" form="ui">
            </label>
            <label>
              <input type="button" id="b-5" class="feed" value="05" form="ui">
            </label>
            <label>
              <input type="button" id="b-6" class="feed" value="06" form="ui">
            </label>
            <label>
              <input type="button" id="b-7 " class="feed" value="07" form="ui">
            </label>
            <label>
              <input type="button" id="b-8" class="feed" value="08" form="ui">
            </label>
            <label>
              <input type="button" id="b-9" class="feed" value="09" form="ui">
            </label>
            <label>
              <input type="button" id="b-10" class="feed" value="10" form="ui">
            </label>
            <label>
              <input type="button" id="b-11" class="feed" value="11" form="ui">
            </label>
            <label>
              <input type="button" id="b-12" class="feed" value="12" form="ui">
            </label>
          </section>
          <textarea id="slotDisplay" readonly cols="30" rows="1" form="ui"></textarea>
        </fieldset>
      </form>
    </main>
  </section>
  <script>
    /*/////////////][ GLOBAL ][//////////////*/
    var slots = [];
    var chip = 10;
    var roll = 0;

    var set = document.getElementById("set");
    /*/////////////][ PHASE I ][//////////////*/
    set.addEventListener("click", execFeed, false);

    function execFeed(event) {
      if (event.target !== event.currentTarget) {
        var tgt = event.target.id;
        console.log('trueTarget: ' + tgt);
        var feed = document.getElementById(tgt);
        console.log('feed: ' + feed);
        var val = feed.value;
        console.log('val: ' + val);
        var idx = parseInt(splitPop(tgt, '-'), 10) - 2;
        console.log('idx: ' + idx);

        chip = feedSlot(val, slots);
        if (chip === 0) {
          set.removeEventListener('click', execFeed, false);
          tos.setAttribute('enabled', true);
          var str0 = 'Roll the Dice to Match Each Number';
          var col0 = 'lime';
          msg(str0, col0);
        }
      }
      event.stopPropagation();
    }

    function feedSlot(val, Arr) {
      var wallet = document.getElementById('wallet');
      var view = document.getElementById('slotDisplay');
      Arr.push(val);
      console.log('Arr: ' + Arr);
      view.value = Arr;
      chip--;
      wallet.value = chip;
      return chip;
    }

    var tos = document.getElementById('tossed');
    /*/////////////][ PHASE II ][//////////////*/
    tos.addEventListener('click', matchRoll, false);

    function execRoll() {
      var thrown = document.getElementById('thrown');
      var scored = document.getElementById('scored');
      var die1 = document.querySelector('.die1');
      var die2 = document.querySelector('.die2');
      var pip1 = selArr('td', die1);
      var pip2 = selArr('td', die2);
      var rd1 = rollDice(pip1);
      var rd2 = rollDice(pip2);
      var points = rd1 + rd2;
      scored.value = leadZero(points, 2);
      roll++;
      thrown.value = leadZero(roll, 2);
      return points;
    }

    function matchRoll() {
      var val = execRoll();
      var tgt = leadZero(val, 2);
      console.log('execRoll: ' + tgt);
      var arr = slots;
      console.log('slots: ' + slots);
      var mR = arr.indexOf(tgt);
      if (mR === -1) {
        var str1 = 'No Match, Roll Again';
        var col1 = 'orange';
        msg(str1, col1);
      } else if (mR > -1 && chip < 9) {
        ++chip;
        var toGo = 10 - chip;
        var str2 = tgt + ' Matched, ' + toGo + ' More Matches Left';
        var col2 = 'blue';
        arr.splice(mR, 1);
        msg(str2, col2);
      } else {
        ++chip;
        var exit = document.getElementById('reset');
        var str3 = 'Completed in ' + roll + ' Rolls';
        var col3 = 'yellow';
        arr.splice(mR, 1);
        msg(str3, col3);
        exit.style.display = "block";
        tos.style.display = "none";
      }
      wallet.value = chip;
      return false;
    }

    function rollDice(arr) {
      var ran6 = Math.floor(Math.random() * 6) + 1;
      blank(arr);
      switch (ran6) {
        case 1:
          arr[4].classList.remove('blank');
          arr[4].classList.add('pip');
          break;
        case 2:
          arr[0].classList.remove('blank');
          arr[0].classList.add('pip');
          arr[8].classList.remove('blank');
          arr[8].classList.add('pip');
          break;
        case 3:
          arr[0].classList.remove('blank');
          arr[0].classList.add('pip');
          arr[4].classList.remove('blank');
          arr[4].classList.add('pip');
          arr[8].classList.remove('blank');
          arr[8].classList.add('pip');
          break;
        case 4:
          arr[0].classList.remove('blank');
          arr[0].classList.add('pip');
          arr[2].classList.remove('blank');
          arr[2].classList.add('pip');
          arr[6].classList.remove('blank');
          arr[6].classList.add('pip');
          arr[8].classList.remove('blank');
          arr[8].classList.add('pip');
          break;
        case 5:
          arr[0].classList.remove('blank');
          arr[0].classList.add('pip');
          arr[2].classList.remove('blank');
          arr[2].classList.add('pip');
          arr[4].classList.remove('blank');
          arr[4].classList.add('pip');
          arr[6].classList.remove('blank');
          arr[6].classList.add('pip');
          arr[8].classList.remove('blank');
          arr[8].classList.add('pip');
          break;
        case 6:
          arr[0].classList.remove('blank');
          arr[0].classList.add('pip');
          arr[2].classList.remove('blank');
          arr[2].classList.add('pip');
          arr[3].classList.remove('blank');
          arr[3].classList.add('pip');
          arr[5].classList.remove('blank');
          arr[5].classList.add('pip');
          arr[6].classList.remove('blank');
          arr[6].classList.add('pip');
          arr[8].classList.remove('blank');
          arr[8].classList.add('pip');
          break;
      }
      var pts = ran6;
      return pts;
    }

    /*/////////////][ UTILITIES ][//////////////*/
    function msg(str, col) {
      var title = document.querySelector('legend');
      title.style.color = col;
      title.innerHTML = str;
    }

    function selArr(sel, ele) {
      if (!ele) {
        ele = document;
      }
      return Array.prototype.slice.call(ele.querySelectorAll(sel));
    }

    function blank(arr) {
      for (var i = 0; i < arr.length; i++) {
        arr[i].classList.remove('pip');
        arr[i].classList.add('blank');
      }
      return false;
    }

    function leadZero(num, len) {
      var str = num.toString();
      var zeros = len - str.length;
      for (var i = 1; i <= zeros; i++) {
        str = "0" + str;
      }
      return str;
    }

    function splitPop(str, delim) {
      var strX = str.split(delim).pop();
      return strX;
    }
  </script>
</body>

</html>
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Dice</title>
<style>
html, body { box-sizing: border-box; font: 400 16px/1.5 'Source Code Pro'; height: 100vh; width: 100vw; }
*, *:before, *:after { box-sizing: inherit; margin: 0; padding: 0; border: 0; }
body { background-color: #222; color: #EFE; font-variant: small-caps;  overflow: hidden; -webkit-tap-highlight-color: rgba(0,0,0,0); -webkit-font-smoothing: antialiased; -moz-osx-font-smoothing: grayscale; }
.shell { position: relative; padding: 1.5em .75em; margin: 0 auto; height: 100%; width: 100%; }
.content { postion: absolute; font-variant: normal; }
.die1, .die2 { width: 48px; height: 48px; background-color: hsla(0,100%,50%,.6); border-radius: 7px; display: inline-table; margin: 2em; padding-left: 4px; }
.pip div { width: 8px; height: 8px; background-color: hsla(60,100%,80%,1); border-radius: 60px; padding: 1px; text-align: center; }
.row { width: 24px; height: 8px; }
.blank div { width: 8px; height: 8px; padding: 1px; text-align: center; }
#toss { height: 32px; width: 64px; border: 1px inset hsla(0,0%,50%,1); border-radius: 6px; text-align: center; font-size: 1.2rem; font-variant: small-caps; display: inline-table; }
</style>
</head>

<body>
<header>
<h1>Dice</h1>
</header>
<section class="shell">
	<main class="content">
  
 <table class="die1">
 <tr class="row">
 <td class="blank"><div></div></td><td class="blank"><div></div></td><td class="blank"><div></div></td>
 </tr>
 <tr class="row">
 <td class="blank"><div></div></td><td class="blank"><div></div></td><td class="blank"><div></div></td>
 </tr>
 <tr class="row">
 <td class="blank"><div></div></td><td class="blank"><div></div></td><td class="blank"><div></div></td>
 </tr>
 </table>
 
 <button id="toss">Roll</button>
 
 <table class="die2">
 <tr class="row">
 <td class="blank"><div></div></td><td class="blank"><div></div></td><td class="blank"><div></div></td>
 </tr>
 <tr class="row">
 <td class="blank"><div></div></td><td class="blank"><div></div></td><td class="blank"><div></div></td>
 </tr>
 <tr class="row">
 <td class="blank"><div></div></td><td class="blank"><div></div></td><td class="blank"><div></div></td>
 </tr>
 </table>
   
 </main>
</section>
<script>
// Reference to Dice (2 tables in DOM)
var die1 = document.querySelector('.die1');
var die2 = document.querySelector('.die2');
// Reference to Pips (2 arrays of table-cells in Dice) derived from selArr(sel, ele)☆  
var pip1 = selArr('td', die1);
var pip2 = selArr('td', die2);
// Reference to the Toss (1 button triggers the random "roll" of the Dice)
var toss = document.getElementById('toss');

/*
** When the Toss button is clicked, execute function roll(arr)★ twice; 
** once for the array of table cells (Pips) in table.die1 (Die One); 
** then the other one in table.die2 (Die Two)
*/
toss.addEventListener('click', function(event) {
	roll(pip1);
	roll(pip2);
	return false;
}, false);

/* ★
** Take the array of td (Pips) and add the .blank class to each of them ✪;
** generate a random number 1 thru 6 and determine the layout of the tds (pips)
*/ 
function roll(arr) {
		blank(arr);
		var ran6 = Math.floor(Math.random() * 6) + 1;
		switch(ran6) {
				case 1:
					arr[4].classList.remove('blank');
					arr[4].classList.add('pip');
					break;
				case 2:
					arr[0].classList.remove('blank');
					arr[0].classList.add('pip');
					arr[8].classList.remove('blank');
					arr[8].classList.add('pip');
					break;
				case 3:
					arr[0].classList.remove('blank');
					arr[0].classList.add('pip');
					arr[4].classList.remove('blank');
					arr[4].classList.add('pip');
			  	arr[8].classList.remove('blank');
					arr[8].classList.add('pip');
					break;
			  case 4:
					arr[0].classList.remove('blank');
					arr[0].classList.add('pip');
					arr[2].classList.remove('blank');
					arr[2].classList.add('pip');
			  	arr[6].classList.remove('blank');
					arr[6].classList.add('pip');
					arr[8].classList.remove('blank');
					arr[8].classList.add('pip');
					break;
				case 5:
					arr[0].classList.remove('blank');
					arr[0].classList.add('pip');
					arr[2].classList.remove('blank');
					arr[2].classList.add('pip');
					arr[4].classList.remove('blank');
					arr[4].classList.add('pip');
			  	arr[6].classList.remove('blank');
					arr[6].classList.add('pip');
					arr[8].classList.remove('blank');
					arr[8].classList.add('pip');
					break;
				case 6:					
					arr[0].classList.remove('blank');
					arr[0].classList.add('pip');
					arr[2].classList.remove('blank');
					arr[2].classList.add('pip');
					arr[3].classList.remove('blank');
					arr[3].classList.add('pip');
			  	arr[5].classList.remove('blank');
					arr[5].classList.add('pip');
					arr[6].classList.remove('blank');
					arr[6].classList.add('pip');
					arr[8].classList.remove('blank');
					arr[8].classList.add('pip');
					break;
		}
}
/* ☆
** selArr(sel, ele) (selectorArray) this utility takes a collection of selectors
** and converts them into a real array
*/	
function selArr(sel, ele) {
	if(!ele) {
		ele = document;
	}
	return Array.prototype.slice.call(ele.querySelectorAll(sel));
}	
/* ✪
** blank(arr) takes an array of td (Pips) and  adds the .blank class to each one of them
*/
function blank(arr) {
	for(var i=0; i < arr.length; i++) {
		arr[i].classList.remove('pip');
		arr[i].classList.add('blank');	
	}
	return false;
}


</script>
</body>
</html>


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Combinatorics Counting Puzzle: Roll 20, 8-sided dice, what is the probability of getting at least 5 dice of the same val

Combinatorics Counting Puzzle: Roll 20, 8-sided dice, what is the probability of getting at least 5 dice of the same val


By : Andreia Moreira
Date : March 29 2020, 07:55 AM
it fixes the issue Double counting can be solved by use of the Inclusion/Exclusion Principle
I suspect it comes out to:
code :
Choose(8,1)*P(one set of 5 Xs) 
- Choose(8,2)*P(a set of 5 Xs and a set of 5 Ys) 
+ Choose(8,3)*P(5 Xs, 5 Ys, 5 Zs) 
- Choose(8,4)*P(5 Xs, 5 Ys, 5 Zs, 5 As)

P(set of 5 Xs) = 20 Choose 5 * 7^15 / 8^20
P(5 Xs, 5 Ys) = 20 Choose 5,5 * 6^10 / 8^20
C# Dice game, 2 dice, each dice rolls 50 times

C# Dice game, 2 dice, each dice rolls 50 times


By : Fishman Mivatek
Date : March 29 2020, 07:55 AM
To fix this issue Currently you're rolling 2 dice exactly 50 times (for a total of 100 die rolls). It sounds like you want to perform 100 die rolls in which each roll choses a die at random to roll. In this case, simply change your loop to loop 100 times, not 50, and instead of rolling both, choose one to roll:
code :
for (int throw = 1; throw <= 100; throw++)
{
    if(x.Next(0,2) == 0)
        Dice1[x.Next(1, 7)]++;
    else
        Dice2[x.Next(1, 7)]++;
}
Having issues with Javascript dice game

Having issues with Javascript dice game


By : jahoda
Date : March 29 2020, 07:55 AM
I think the issue was by ths following , I'm trying to get one button to fire two functions. It's a basic dice based game: the player die on top works fine, but the computer die doesn't give a value. , Change this:
code :
<button onclick="rollDice()";"compDice()">Roll Dice</button>
<button onclick="rollDice();compDice()">Roll Dice</button>
Javascript dice game: How to remove HP depending on dice result?

Javascript dice game: How to remove HP depending on dice result?


By : madhu srikar
Date : March 29 2020, 07:55 AM
hope this fix your issue I love this game. Just modify your code, and now it can run.
jsfiddle
code :
rollDice2(); 
//removeHealth();
var tid
var stopped=false
document.addEventListener('click',function(e){
  if(!stopped){
    clearInterval(tid)
    removeHealth()
   }else{
    rollDice2()
   }
   stopped=!stopped
})
function rollDice2(){

    function getRandomInt(min, max) {
        return Math.floor(Math.random() * (max - min + 1)) + min;
    }

    var ms = 800;
    var func = function () {
        var randNum = getRandomInt(1, 6);    // Gets random number between 1 and 6
        var randNum2 = getRandomInt(1, 6);
        var randNum3 = getRandomInt(1, 6);
        var randNum4 = getRandomInt(1, 6);
        document.getElementById("dice-hero1").innerHTML = randNum;
        document.getElementById("dice-hero2").innerHTML = randNum2;
        document.getElementById("dice-monster1").innerHTML = randNum3;
        document.getElementById("dice-monster2").innerHTML = randNum4;
    };

    func();
    tid=setInterval(func, ms);

}

function removeHealth(){

    let health = document.getElementById("hero_lifebar")
  let health2 = document.getElementById("monster_lifebar")
    var vh1=parseInt(document.getElementById('dice-hero1').innerText)
  var vh2=parseInt(document.getElementById('dice-hero2').innerText)
  var vm1=parseInt(document.getElementById('dice-monster1').innerText)
  var vm2=parseInt(document.getElementById('dice-monster2').innerText)

  vh=vh1+vh2
  vm=vm1+vm2
  if(vh>vm){
    health2.value -= 10;
  }else if(vh<vm){
    health.value -= 20;
  }
  if(health.value<=0){
    // monster win
    alert('monster win')
    reset()
  }
  if(health2.value<=0){
    // hero win
    alert('hero win')
    reset()
  }
    function reset(){
    health.value=150
    health2.value=150
  }
}
I am trying to make my dice game so that instead of it changing one of numbers of the dice each roll it changes all of t

I am trying to make my dice game so that instead of it changing one of numbers of the dice each roll it changes all of t


By : user2941096
Date : March 29 2020, 07:55 AM
To fix this issue So the problem is in line 9 through 32. It outputs say "3 0 0" then "3 4 0" then "3 4 6". Instead it should say "3 4 6" then it could be "6 1 2". I know it's to do with the numRolled variable and the way it loops with that but I cannot think where else to put it. , change this
code :
def game: 
    forlopp:
        forloop:
            print()
            print()
def game: 
    forlopp:
        forloop:
        print()
        print()
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