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UNITY3D QUESTIONS

Admob ad requests in Unity
Admob ad requests in Unity
I wish this helpful for you you mean a normal (320x50) banner or interstitial at the start? Anyway important is: 1) if its an interstitial at launch - it's not suitable for AdMob and u can have troubles. 2) If your app is a game, banners (320x50) are
TAG : unity3d
Date : November 21 2020, 07:38 AM , By : Mohs
Unity download a video from server and save it
Unity download a video from server and save it
it helps some times Using UnityWebRequest API. You can use UnityWebRequest
TAG : unity3d
Date : November 21 2020, 07:38 AM , By : rogonzalezmorales
Error CS0029: Cannot implicitly convert type `UnityEngine.UI.Slider[]' to `UnityEngine.UI.Slider'
Error CS0029: Cannot implicitly convert type `UnityEngine.UI.Slider[]' to `UnityEngine.UI.Slider'
Hope that helps [00:41] you're using GetComponentsInChildren instead of GetComponentInChildren [00:41] GetComponentsInChildren returns an array
TAG : unity3d
Date : November 09 2020, 09:01 AM , By : joe
Right way of handling mouse input
Right way of handling mouse input
will help you its been a while that i asked this question. i ended up using state design pattern explained here.
TAG : unity3d
Date : November 09 2020, 08:00 AM , By : Vasanth Krishna
Photogrammetry: Software to modify/correct details in 3D objects
Photogrammetry: Software to modify/correct details in 3D objects
Any of those help When downloading the models the textures are included as 1 or more image files.you can edit them in any image manipulation software (e.g. Gimp or Photoshop) When opening the model in blender
TAG : unity3d
Date : November 08 2020, 09:00 AM , By : Jay
How to trigger the same animator state in unity5 with script?
How to trigger the same animator state in unity5 with script?
To fix this issue One idea to solve this is to call Play("idle") before Play("attack"). The state would transit into idle then immediately transit into attack. However the following piece of code doesn't work.
TAG : unity3d
Date : November 06 2020, 09:01 AM , By : Will M
Misconception about how the scales work
Misconception about how the scales work
I hope this helps you . Short AnswerEvery object has a baseline (1, 1, 1) scale when first created. The size for a 2D sprite and 3D quad object are calculated differently for each, which is why they are not the same size in your screenshot.
TAG : unity3d
Date : November 04 2020, 09:01 AM , By : Moshik Mash
Unity: How many tmx tiles can I run without lag
Unity: How many tmx tiles can I run without lag
I wish this help you Open statistics window and see performance stats of your game. Mostly and basicly, Draw Calls is defined your game's parformance. For example FPS decreases under 60 for more than 2500 draw calls on most of PCs. Assume that your m
TAG : unity3d
Date : October 31 2020, 01:52 PM , By : Arivarasu K
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